
The Picnic Case
The Picnic Case is an innovative insulated picnic suitcase that seamlessly combines the functions of a food carrier and a sit-down table. Inspired by old vintage suitcase designs, it features classic aesthetics with modern functionality, including compartments to keep food at optimal temperatures and foldable legs that transform it into a stable dining surface. This versatile solution enhances the outdoor dining experience, making picnics more convenient and enjoyable.
Timeline
1 Week
Role
Prototyping, 3D Modeling
Tools
Shapr 3D
In one of my courses at USC, we embarked on a project to design a physical prototype for an innovative lunchbox, with the freedom to redefine what a "lunchbox" could be. This creative endeavor allowed us to explore various materials and configurations, pushing the boundaries of traditional lunchbox designs. The primary aim was to hone our skills in physical prototyping, fostering creativity and hands-on experimentation without any predefined constraints.
Defining the Pain Points
Small Baskets
Most of the picnic baskets available are only big enough for the cutlery they contain and a few small snacks
Insulation
Packed food can go bad as most baskets do not have insulation to keep food fresh...cold or warm
Flat Surfaces
Having some wine or even just juice with your picnic? Good luck finding a flat surface to sit them on while in the park!
Sketches
3D Renderings
An insulated picnic suitcase that acts as not only your food carrier, but also your sit down table
A Flat Surface
The Picnic Case transforms into a low table that two people can sit at and enjoy their food and drink
2 Compartments
One for food, one to store the legs
Standing Table Compartment
Legs fold up and the 3rd compartment can completely clip off to create a table
Physical Prototyping
This project marked my first experience with physical prototyping, where I repurposed a red suitcase and unused legs from a standing shelf to create the Picnic Case. Engaging in physical prototyping revealed critical factors like weight distribution, height, and basic physics that digital rendering alone could not fully capture. This hands-on approach provided invaluable insights, allowing me to further consider the design based on real-world interactions and practical challenges.